A roguelike originally created (and developed until version 0.6.4c) by Andrew Doull.
Since my recent release, I have received requests to publish a release schedule. Originally, I planned for my next release to be the long-awaited 0.7.0, which, by Andrew Doull’s old project timeline (I will attempt to keep up to date with the features specified therein) should include new features, such as quests. However, given the numerous bug reports submitted by aeoo, I have decided that I must first release a version fixing many of the said bugs. I expect this next planned release, 0.6.6, to be published this coming June or July.
A big thanks to all who have downloaded the recent release! According to GitHub’s statistics, in the fortnight prior to this writing, 116 people have viewed this project, four of whom have actually cloned the repository (fingers crossed that some pull requests will show up soon). The fact that there are still people interested in this variant inspires me to work even harder on maintaining this game.
Unangband 0.6.5 is out! Download the source or binary of the new release here.
-Reworked maps so that they don’t provide senseless teleportation halfway across Arda; each map may now have a ‘from’ dungeon specified, and attempts to use the map from any other dungeon (if the ‘from’ is defined) fail.
-Made some artifacts always appear in certain ‘reward shops’ (e.g. the Phial of Galadriel is attained at her Mirror).
-Allies in battlefield levels now vary based on the ‘A:’ entry for that dungeon
-Encumbrance reduces energy as opposed to speed.
On October 18, 2016, I was given maintainership of Unangband by Andrew Doull, the creator and long-time maintainer of the roguelike variant. Today, as the first release since the switch (0.6.5) approaches, I have taken the (small amount of) time to set up this site in order to be able to facilitate better communication and a front for the variant.
Andrew Doull’s old Unangband blog (and his releases) can be found at http://unangband.blogspot.com/.
Anyone who wishes to help in the further development of this game is more than welcome to contribute: either fork this repository and submit pull requests or contact me directly.